![]() Hulu Originals Intro by Hyperplexed ( CodePen. Check it out for inspiration and to see what is possible with this library. The Showcase section has hundreds of example projects developers have worked on. That includes frameworks like React & Vue and libraries like jQuery, with additional support for mobile and dated web browsers.īecause GSAP can query and animate practically any web element (from CSS to Canvas to DOM objects), you can use it for something as simple as a spinner effect, or go all out and build truly dynamic website experiences. Not only is the library optimized for performance, but it's also highly compatible with your favorite technologies. Many of the animations and dynamic effects we see in creative projects have been made possible thanks to the robust GSAP engine. I've been seeing GSAP art being shared on Twitter quite a lot recently. Responsive Animations with Framer Motion.The Smashing article from Nefe Emadamerho-Atori in the resources section is a great starting point to see how Framer Motion works. This lets you select entire components and their inner elements, which you can then enrich with your custom animation logic. Here is a sample snippet: const travelCircleExpand = new mojs.Shape( from "framer-motion"Īnimations in Framer are defined by the motion & animate properties. The library includes pre-made components and examples which are tailored for visually rich user experiences. Part of: product showcase, ecommerce websites. With the code snippets from this section, you can recreate the same effect on your website with no coding experience. This includes defining the logic for what you wish to achieve and how you will get there. You might have seen these panorama style images and videos on VR and AR focused websites or with product showcase section on ecommerce websites. Mo.js is focused on motion graphics and excels in providing a simple code structure that you can implement in self-contained projects and with frameworks such as React.Īnd, because Mo.js ships with its own declarative API - you get to control each step of the animation. I've also added a CodePen example that you can run from this page and additional resources - which are either tutorials or video guides. ![]() In due time, I'll consider adding more libraries to this list that are smaller in scale but still provide meaningful ways to add interactive animations to your projects.Įach library has links to its website and GitHub page. ![]() Many engines and frameworks aren't just used for front-end stuff, but also used to build games, and create other interactive content.įor this specific roundup, my focus is on libraries that are most commonly used in front-end development, either on their own or together with any of the current frameworks. So, because JS animation libraries come in many shapes and forms, it really helps to narrow down the specific area of focus. The types of JavaScript animation libraries This includes the fluidity of transitions, controlling DOM state and response, and using 2D and 3D graphics thanks to WebGL. The main advantage of using JavaScript for animation effects is that you can control more of the animation logic. And, if you want to create complex and interactive user experiences, you'll have to switch to JavaScript sooner or later. But, if we look at the broader picture - CSS animations will only take you that far. I love experimenting with various animation effects, particularly those that are simple and can be implemented with CSS. The types of JavaScript animation libraries.You need to add the logarithmicDepthBuffer, colorManagement, and sortObjects and set these to true. Inside your Three.JS you should have a renderer, but the default values do not help in the matter when combining with AR.JS. The reason for this is the renderer can not detect the depth of triangles by default and need the following settings to be applied. It’s alot more complicated than what we are explaining but this aint a post explaining how graphics and the 3D mathematics work in rendering. ![]() Z-fighting is when 2 polygons (or triangles) are in the same location and the renderer, or virtual camera does not know which one to choose so it flickers between each one on different frames. This is a common issue with z-fighting (Check out the great Wiki page on this very issue HERE). When the models where small ontop of the ar-marker, the polygons / triangles would flicker. While developing our Immersive Amazing Machines Augmented Reality Wall Art (Check them out HERE) we ran into an issue with pinch scaling.
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